Being a video game miniboss is a weird position to be in. On the one hand, you’re certainly not an ordinary mook, and are therefor deserving of a bit more fear and kudos than the run-of-the-mill, common-or-garden bullet fodder. But at the same time, by the time the real big bad rolls around the chances are that you’re going to be completely forgotten.
Fortunately a few minibosses manage to buck this trend, not only being better and more memorable than their level bosses, but actually being cooler than the final boss of the whole game. Well done to them, we say. They deserve to be celebrated. So celebrate them we shall. These are their names and these are their stories.
The fight consists of: Facing off against the Star Wolf team over planet Venom – provided the player reached the game’s last level from Sector 6 – in another “all-range mode” dogfight. With upgraded, more dangerous ships this time around, lock-on shots and bomb launches against the rival squadron now longer work, forcing sharp manoeuvring, strong aim and stronger nerves in order to take the lot of them down. It’s pure dogfighting (literally and figuratively) from start to finish if you want to earn the right to face Andross in the final showdown.
It’s better than the last boss fight because: The battle against Andross basically sees you shooting at a giant floating head in front of a wobbly abstract backdrop. So, much the same as the original SNES game’s finale then. There’s an all-range mode bit afterwards, but it pretty much just involves chasing a couple of eyeballs around before doing a lot of flips around Andross’ brain and shooting the crap out of it. As a real example of how the series had …