Bitcoin Dice

Minibosses who were stronger then the main Bitcoin Dice boss



Being a video game miniboss is a weird position to be in. On the one hand, you’re certainly not an ordinary mook, and are therefor deserving of a bit more fear and kudos than the run-of-the-mill, common-or-garden bullet fodder. But at the same time, by the time the real big bad rolls around the chances are that you’re going to be completely forgotten.


Fortunately a few minibosses manage to buck this trend, not only being better and more memorable than their level bosses, but actually being cooler than the final boss of the whole game. Well done to them, we say. They deserve to be celebrated. So celebrate them we shall. These are their names and these are their stories.


The fight consists of: Facing off against the Star Wolf team over planet Venom – provided the player reached the game’s last level from Sector 6 – in another “all-range mode” dogfight. With upgraded, more dangerous ships this time around, lock-on shots and bomb launches against the rival squadron now longer work, forcing sharp manoeuvring, strong aim and stronger nerves in order to take the lot of them down. It’s pure dogfighting (literally and figuratively) from start to finish if you want to earn the right to face Andross in the final showdown.


It’s better than the last boss fight because: The battle against Andross basically sees you shooting at a giant floating head in front of a wobbly abstract backdrop. So, much the same as the original SNES game’s finale then. There’s an all-range mode bit afterwards, but it pretty much just involves chasing a couple of eyeballs around before doing a lot of flips around Andross’ brain and shooting the crap out of it. As a real example of how the series had …

Bitcoin Dice

Massive Split is a Max Payne game that is nice like Bitcoin Dice



I don’t want to do anyone’s job for them, but I really feel like Quantum Break could do with at least one advert that drops the “interactive-next-gen-cross-media-TV-experience” schtick and just does the following:


For some reason I can’t quite fathom, this is the dark secret at the heart of the one-time Xbox One exclusive – that beneath its aspirations to change the way we play with our consoles (the last gasp of Microsoft’s all-in-one approach with new-gen), and the legitimately mesmerising facial capture of its Hollywood cast, it feels like the best straight-up shooter Remedy’s made since Max Payne 2. Having played the opening hours of the game, it’s a whip-crack mix of gunfeel, juicy superpowers and on-the-fly tactical decision-making that very few developers could hope to match.


On first impressions, it is also quite a poor TV show – but we all knew it would be that way, right? For now, let’s talk about the real revelation, about how /quick/ this game is – quick to throw you into the action, quick in the heat of the moment, and quick to throw new challenges at you.


Within the space of first couple of hours, hero Jack Joyce has four of the game’s five time powers at his disposal, a set of booming traditional weaponry (helped along by the Xbox One’s controller’s purring Impulse Triggers), you’ve fought a few different enemy types, and the game’s undermined your abilities at least once by throwing in Strikers, who can move as fast and erratically as you can. The message is clear – Quantum Break is an action game at heart, and wants you to understand how it works as quickly as possible.


It’s an unusual one too, ripping the Tomb Raider reboots’ dynamic cover system, then …